By Robertson Allen
America’s electronic Army is an ethnographic learn of the hyperlink among interactive leisure and armed forces strength, drawing on Robertson Allen’s fieldwork observing online game builders, army strategists, U.S. military advertising organizations, and an array of safety contracting businesses that labored to provide the legit U.S. military game, America’s Army. Allen uncovers the tools wherein gaming applied sciences resembling America’s military, with army investment and topics, have interaction in a militarization of yankee society that constructs each person, even nonplayers of video games, as digital infantrymen to be had for deployment.
America’s electronic Army examines the army’s wish for “talented” squaddies in a position to high-tech paintings; ideals approximately America’s enemies as mirrored within the game’s digital opponents; tensions over top practices in army recruiting; and the occasionally overlapping cultures of players, online game builders, and soldiers.
Allen finds how binary categorizations similar to soldier as opposed to civilian, conflict as opposed to online game, paintings as opposed to play, and digital as opposed to actual develop into blurred—if now not damaged down entirely—through video games and interactive media that mirror the U.S. military’s ludic mind's eye of destiny wars, enemies, and soldiers.
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Additional resources for America's Digital Army: Games at Work and War (Anthropology of Contemporary North America)
America's Digital Army: Games at Work and War (Anthropology of Contemporary North America) by Robertson Allen